A tilt-it, pin-ball like game about dangers in habitats that really encouraged people, even toddlers, to figure out how to work cooperatively in moving a ball through a maze.
Giant models of dung. Who wouldn't want to see these!
I'm not usually a fan of lift-up tabs, but this slider design meant that you had the ability to think about
the two choices, rather than just a random flip-up. Nice design--and super sturdy.
I found the cell phone trivia game not very exciting compared to both the animals and all the other interactive elements in this section, but I could imagine, for certain kinds of learners, particularly a restless kid in a group with others, it might really be intriguing.
.Throughout the zoo, an emphasis on what we can do to help protect the world's wildlife. I'd love to know if there have been studies that see whether this kind of signage and education really does encourage citizen action.
Now, on to the Think Tank, an indoor exhibit about how, why and if animals think. There weren't many visitors inside on the sunny day I was there, and I think the exhibit probably is of greatest interest to visitors other than moms with strollers, of which there were many that day.